![]() ![]() The player has to pay the full cost of the meal in Gols and will only restore half of the Stamina points listed after the meal. The playdate will always ask the player to order the food according to the list of their preferences the closely the player follows their list, the better reward they will get after ordering. Both can be done only once.ĭining costs no Social Energy. Gifting costs 2 Social Energy points, all regular gifting rules apply. They have the option to give their playdate a gift, ask them questions, or order food to eat together.Īsking any question costs 3 Social Energy points and earns the player 2-4 relationship points. The player can dine in the Blue Moon Saloon together with their playdate by approaching one of the booth tables. The player can also gain Social Energy points for a successfully completing activities during the playdate. Points are not returned if an activity is cancelled. The player starts every playdate or date with 10 Social Energy points and needs to spend them to participate in most activities. Dates are similar to play dates, except the player can hold hands with their date. The player can end play time anytime by speaking with the playdate and selecting End Play Time option.Īfter a successful confession, the Play option changes to Date option. That meter indicates how the playing is progressing, and impressing the playdate increases the mood meter. The Social Energy points the player has available are shown in the top right corner of the screen, above the playedate's mood meter. Most activities require Social Energy to participate in. ![]() Approaching a play spot triggers a prompt for an action: the playdate can asks the player to do an activity or the player can start the activity themselves by interacting with the prompt. Mort can play Critters with the player up to three times per day.While the player is on a playdate, several red icons appear on the map, denoting the activities the player can do together with their playdate. Listed values are without skills giving extra points. However, giving a gift on Mort's birthday will give a unique dialogue. Birthdays and festival days do not affect the relationship points gained.High quality gifts may provide one extra relationship point, depending on their sell price.The Special neutrals row of the table below only lists neutral items that give an increased reward compared to their base value. ![]() Every giftable item in the game has a base point value when gifted.Giving the same gift for two consecutive days may result in diminishing rewards (loved gifts become liked liked become neutral no change otherwise). Higher relationship levels also change Mort's dialogue. Mort may also comment about certain events or missions. Mort's dialogue may change every day and every season. Chatting with Mort once a day can increase his relationship by 1 point subsequent chatting, on the same day, only results in the same conversation without any relationship gain. See Dialogue subpage for all Mort's dialogue.Ĭhat is a basic social interaction available at any relationship level. If more than one possible gift is listed, only one randomly chosen gift will be given. Mort has a chance to give the player a gift on their birthday when the player reaches Associate level with him. Mort is also friends with Vivi and Fang's raven X. Mort has living family in Sandrock in the form of his adopted son Zeke. He introduced the concept of using straw grid, a technique used to keep sand from blowing onto the seeds. After Martle's passing, Mort now spends his time taking care of the graveyard. Mort is the husband of Sandrock's founder, Martle. ![]()
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